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Making Morrowind Multiplayer

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Making Morrowind Multiplayer Empty Making Morrowind Multiplayer

Post  LessRudeScrib Sat Mar 06, 2010 12:57 am

Yes, I know that this is Elder Scrolls: The P&P RPG, but I couldn't resist the alliteration.

How are we going to break the mold and design non-fedex, longer term, explictly multiplayer quests while still keeping the wide open feel of the games?
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Post  Rainbay Sat Mar 06, 2010 1:26 am

Well, since people can't grind in a group game like they can in a vidya game, overall stats will be lower. Thus encouraging teamwork to compliment each other's weakenesses. We could also have characters fend off more enemies at once, so they have to work together and have stragety. Not too sure about quests, exactly though. Maybe making longer questlines, which each quest factoring in to an overarching campaign in order to allow different players skills and such to shine at different points?

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Post  LessRudeScrib Sat Mar 06, 2010 1:28 am

And chained quests, where you'll have to work with Telvanni, Thieves' Guild and the Imperial Legion to get through it, so different skills come into play.
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Post  Saint Jiub Sat Mar 06, 2010 2:36 am

Well, I always said Daggerfall/Morrowind was the closest you could come to P&P in terms of open worlds. Now that we're making it P&P, you make it interesting the same way you make any other P&P game interesting. Don't railroad, but entice your players to take your plot hooks by just making them cooler than whatever their attention-deficit minds can imagine.
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