Elder Scrolls Tabletop
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Levels vs. Skills

5 posters

Go down

Levels vs. Skills Empty Levels vs. Skills

Post  Dagoth Durr Tue Apr 06, 2010 10:41 am

It was brought up in the design doc thread that before we know how hitpoints are calculated almost all the combat design is a moot point.

However, before we can decide the hitpoint formula there's one (fairly major) question that hasn't been settled.

Are we doing a level based system with skills tacked on, ala D&D, or a purely skill based system like Call of Cthulhu?
Dagoth Durr
Dagoth Durr

Posts : 121
Join date : 2010-03-03
Age : 35
Location : Red Mountain

Back to top Go down

Levels vs. Skills Empty Re: Levels vs. Skills

Post  Outlander Tue Apr 06, 2010 11:07 am

In game, leveling is just a convenient time to apply the stat bonuses you've earned. With pen and paper, that can just as easily happen at the beginning or end of every session, basically rendering leveling a moot point.

Outlander

Posts : 75
Join date : 2010-03-02

Back to top Go down

Levels vs. Skills Empty Re: Levels vs. Skills

Post  Dagoth Durr Tue Apr 06, 2010 12:52 pm

Level up was also when you gained more HP, regardless of whether you put more in endurace or not.
Dagoth Durr
Dagoth Durr

Posts : 121
Join date : 2010-03-03
Age : 35
Location : Red Mountain

Back to top Go down

Levels vs. Skills Empty Re: Levels vs. Skills

Post  Outlander Tue Apr 06, 2010 9:40 pm

Unless, like me, you have a seamless leveling mod installed, whereby the game calculates HP based on current ST and END using a slightly different formula.

Outlander

Posts : 75
Join date : 2010-03-02

Back to top Go down

Levels vs. Skills Empty Re: Levels vs. Skills

Post  Saint Jiub Thu Apr 08, 2010 10:49 pm

I like levels, if for no other reason than I'm a bit of a traditionalist. However, I'm open to the idea of a skills-only system. My only question is, how do we treat attribute advancement? Every n skill advances = one attribute advance of the corresponding skill? So, say, 5 Long Blade advances = +1 Strength? If that's how we do it, we'll need to pay close attention to what skills use what attributes so we don't have every character beefed up to 100 strength and people who try to play PER monsters struggling to break 50 in their chosen attribute.
Saint Jiub
Saint Jiub
Admin

Posts : 247
Join date : 2010-03-02

Back to top Go down

Levels vs. Skills Empty Re: Levels vs. Skills

Post  Slotha Sil Fri Apr 16, 2010 6:59 am

Wasn't the fact that we're not using levels one of the first things we've agreed on? All numerical properties of the character depend entirely on skills and abilities, not on arbitrary points along the XP curve where you suddenly become tougher and more magicky.
Slotha Sil
Slotha Sil

Posts : 141
Join date : 2010-03-05
Age : 38
Location : Notwork City

Back to top Go down

Levels vs. Skills Empty Re: Levels vs. Skills

Post  Admin Fri Apr 16, 2010 4:08 pm

I'm in agreement; I'd just as soon dispense with a leveling mechanic entirely.
Admin
Admin
Admin

Posts : 107
Join date : 2010-03-02
Location : Seyda Neen, Census and Excise Office

https://elderscrollspnp.forumotion.com

Back to top Go down

Levels vs. Skills Empty Re: Levels vs. Skills

Post  Saint Jiub Sun Apr 18, 2010 9:13 pm

Slotha Sil wrote:Wasn't the fact that we're not using levels one of the first things we've agreed on? All numerical properties of the character depend entirely on skills and abilities, not on arbitrary points along the XP curve where you suddenly become tougher and more magicky.

If we use levels, they won't be "arbitrary points on the XP curve." They'll be proper, Elder-Scrolls style levels where n skill point advances = 1 level. However, as I said I wouldn't mind a level-less system; we just need to make sure that our replacement mechanic allows for advancement of attributes and not just skills.
Saint Jiub
Saint Jiub
Admin

Posts : 247
Join date : 2010-03-02

Back to top Go down

Levels vs. Skills Empty Re: Levels vs. Skills

Post  Slotha Sil Mon Apr 19, 2010 6:56 am

You do stuff -> you get XP (character points or something) -> you increase skills you want -> skill increase slowly increases attributes -> more hit points, magicka, fatigue.

To be frank, there was no need for level mechanic in the game at all; everything was already interconnected. This thing above was literally lifted from the way "leveling up" worked in Morrowind. Hit points only raised on leveling because the script that worked with hit points was broken (try increasing your stamina and see what good it does). We only changed 'skill use' to 'Scroll Keeper rewards character points', because keeping precise track of skill use required lots of paperwork (and because of people who would try and spend a session jumping up and down to increase acrobatics). Now when you use a skill you tag it, and can increase it by more than 1 point.

Also, not using levels comes hand in hand with doing away with classes. Because there is no 'progress towards level increase' gauge at the bottom of the screen, there was no need to limit characters to a selection of skills, so now using anything lets you increase it and its related attribute. Selecting primary and secondary skills is just distributing bonuses to skills your character is good in.
Slotha Sil
Slotha Sil

Posts : 141
Join date : 2010-03-05
Age : 38
Location : Notwork City

Back to top Go down

Levels vs. Skills Empty Re: Levels vs. Skills

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum